PocketLife
Devlog
- January 12, 2025 by fannyslam#player, #ai, #npc, #behaviour, #pathfinding, #vehicles, #car, #bus, #bike, #crossings, #buildings, #areas, #fishing spot, #jail, #hospital, #clothing store, #city hall, #menu, #flower, #particles, #wind, #heat, #weather, #collisions, #screenshot, #debug, #customization, #music, #sfxBeen a busy 9 days! Feels like longer. Update notes are as follows: Player: You can randomize your player colours in the menu (still no save/load system, will not persist after relaunching). Player pa... Continue reading
- December 28, 2024 by fannyslam#vehicle, #car, #bus, #flower, #decor, #buildings, #areas, #placesVehicles: I made the cars and bus look a little nicer 🚌 Decor: Some of the grass tiles have a flower on them 🌹 New Places: I've started mapping out where I want to add new buildings! Some of the... Continue reading
- December 28, 2024 by fannyslam#ai, #npc, #player, #gold, #bank, #night, #day, #time, #vehicles, #cars, #busCurrency: Currently called "gold", not sure if I'll change this. They spawn randomly every minute. The NPCs can pick up gold too, it will just disappear. Currently you can only have gold in hand, but... Continue reading