ProcGen Learning Experience
This is my first game-jam.
I went in with no hope of finishing a game but just hoping that I'd learn something.
I am very new to Godot (GameMaker dev normally) and this was a challenge given that I don't usually play this genre let alone make Rogue-like games.
I learnt a lot about procedural generation, collisions, raycasts, timers. I still have a lot to learn about errors that are still remaining, as well as time management during a jam.
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | fannyslam |
| Made with | Godot |
| Tags | My First Game Jam, Roguelike |

Comments
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Really great job learning stuff. The roguelike genre has such a depth of things to learn from, from dungeon generation, to inventory management, to enemy AI, to UI design and a ton more. Hope you had a good time with your first jam and have fun out there!
Very cute start. If you hang out long enough, you can make a lot of mouse or rat pals. A lot of them. :D